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Google Voice update integrates voicemail with phone app

If you’re like most heavy Google Voice users, you keep your GV voicemail and standard carrier voicemail separate. This is great for managing different numbers, but it’s a bit of a pain to wrangle all on the same phone. Android and Google Voice get a little closer today, as GV’s voicemail service is available from the native Android phone/dialer app. The update treats voicemails like calls, so you’ll see them in the same place that you usually see Google Voice incoming and outgoing calls in the dialer. Download the updated Google Voice app to apply the changes.

Unfortunately, this feature is limited to Android 4.0 at the moment. Google may back-port the voicemail integration into an earlier version, but that seems unlikely – if I had to guess, I’d say that this is something Google’s been planning for a while and had to code for specifically in Ice Cream Sandwich. On top of that, early reports indicate that phones without a mostly stock Android system can’t use the feature; skins like Samsung’s TouchWiz and HTC’s Sense UI usually completely replace the dialer and contact system. HTC Vivid users with their brand new Android 4.0 update are reporting that the feature doesn’t work for them. Another new feature that’s exclusive to ICS (but probably works for all Android 4.0 builds) is access to Google Voice folders from the app itself.

The addition is a handy one for the admittedly small intersection of Google Voice users and stock Ice Cream Sandwich (or a suitably close ROM) users. While this isn’t the VOIP addition to Google Voice that many have been hoping for, it’s one more way that your Google Voice number and identity can easily move between Android devices. There’s just no way to match this kind of integration on another platform – something that Google’s surely proud of.

Sony Tablet P Review

Variety is the spice of life, and in the mobile world this tenet is demonstrated best with Android hardware. When it comes to variety, Android phones and tablets beat all comers. So it was with some anticipation that I received Sony’s Tablet P, a singular device that sets out to put an impressively-sized screen in a small body that’s made possible by a folding hinged design, achieving more portability than anything in its class. But a novel idea doesn’t necessarily make a good product, so I put it through Android Community’s regular review regimen. Does the Tablet P stack up to the competition? Read on to find out.

Hardware

The Tablet P is entirely unique among current mobile products – not just Android tablets, but the entire mobile space. The closest mainstream device that it could be compared to is Microsoft’s cancelled Courier project, though various other folding designs have been tried (and usually failed) by smaller companies. In its primary design goal, the Tablet P succeeds: it’s a full-sized Honeycomb tablet that can fit into a large pocket or small purse easily. Folded up, it’s about the size of a big television remote or a fat checkbook. Completely expanded, it’s the size of a thick 7-inch tablet with an odd aspect ratio.

Closed, the Tablet P presents its Sony, PlayStation and AT&T emblems plus a hole for the 5 megapixel camera. The silver plastic encompasses most of the top and bottom, and both lids slide off to allow access to the SIM card and MicroSD card (2GB) respectively. On the bottom half of the right side sit all the connections and controls: power button an jack, MicroUSB cable (which unfortunately doesn’t charge the unit) and a tiny volume rocker. The rest of the exterior is bare, save a microphone/headphone jack on the bottom.

Unfold the tablet’s impressively strong hinge, and you’re greeted with dual 5.5-inch touschscreens on the top and bottom. That hinge is an important detail, by the way: you’ll be using this moving part every time you pick up the device, so it’s good to know that the part is stiff enough to hold the screens apart at any angle from 1-180 degrees. The screens (1024×480 each, for a combined resolution and size of 1024×960 and just over seven inches) are bright and clear, with plenty of response in their capacitive surfaces.

A note on ergonomics: they’re surprisingly good. Owing mostly to the cunning and natural curve of the outer case, the Tablet P feel extremely comfortable when held in two hands. Holding it with the upper screen angled towards you feels something like a Nintendo DS – or rather, what the Nintendo DS would feel like if it weren’t shaped like a box. Even holding the tablet fully open in a more traditional position is comfy, thanks to a good, solid grip at nearly every point.

Software

Regrettably the Tablet P comes loaded with Android 3.2, despite the fact that Ice Cream Sandwich was available months ago. Sony promises to rectify this, though there’s no hard information on when we’ll get the update except “after April” (allowing AT&T time to distribute it). That said, this non-standard form factor needs a considerable bit of software engineering, going far beyond the standard Android Manufacturer skin – which is nonetheless present.

The tablet runs on NVIDIA’s tried and tested Tegra 2 platform, with a gigabyte of memory to help it along. This makes it admirably responsive and much quicker than I was expecting. And that’s a good thing, since Sony’s custom skin pervades the interface everywhere. You’ll find Sony apps for music, photos, video, RSS, even for connecting to WiFi networks. Other extras include Evernote, Foursquare, and a pre-installed Flash player. Crash Bandicoot, one of many games available on the included PlayStation Store, is free.

The curious form factor that defines the tablet actually effects the software very little. Most apps adjust to the odd aspect ratio in one of two ways: they either fill out across both screens (most of the time) or use up all of the top screen (some of the time). Honeycomb’s built-in resize function for older Android apps is able to adjust the view to one or both screens. Sony’s apps in particular make good use of the split, with play or display functions up top and menu or keyboard functions on the bottom.

The problem comes with the apps that don’t quite work. The Android Market (which, interestingly, will not update to the Google Play Store) is chief among these, since it only ever uses the top screen and won’t work at all in portrait mode. Since I’ve found no way to correct this, I have to assume that the problem will persist with at least some apps, though there’s no way to know which. Benchmarks don’t inspire much confidence: Quadrant scored the Tablet P in the 1800 range, well below the norm for Tegra 2 devices.

Media

The split-screen design makes the Tablet P an interesting proposition for media. Movies and music, are artificially stinted since videos can only play on one screen or be bifurcated. Photo viewing is a problem for the same reason. (Regular web browsing isn’t really affected by the split.) Sound is a problem too, thanks to tiny speakers obscured by the plastic lids on either side of the case. To be blunt, video and audio just aren’t a good experience on the device. If you plan on listening to much music you’ll need both a bigger MicroSD card and a decent pair of headphones.

Oddly, the same things that cause problems for movies and music make the Tablet P nearly perfect for gaming, if you stick to Sony’s PlayStation Store. The form factor creates a natural controller grip with the huge bezel acting as a buffer for your fingertips. Gameplay above and controls below mirror the old Game & Watch toys, and it’s a surprisingly fun experience. The cameras are best ignored. Sure, you could take snapshots with the 5 megapixel rear, and you can video chat with the VGA camera, but the quality isn’t anything to write home about.

Battery

The 3,080mAh  battery on the Tablet P is well below average for Android tablets, probably due to the necessity of getting it all in one side of the device. Used normally it’ll last all day on WiFi, but you’ll need to keep a close eye on the bar for journeys out on AT&T’s HSPA+ network. Do a lot of gaming or streaming video, and you’ll need to keep the rather bulky laptop-style charger close at hand. Running straight through with basic web browsing and apps, you should get 6-7 hours of battery life.

Wrap-Up

The Tablet P is a novelty, and at certain tasks it excels. Those tasks are playing emulated PlayStation games, fitting into small spaces and making your friends go “oooh”. Unfortunately, there aren’t many use cases where its unique design comes in handy, and quite a few where it’s a considerable drawback. As much as Sony should be applauded for trying out new ideas, even executing them as well as could probably be expected, there’s not much to recommend here beyond some great ergonomic design and a compact size.

The Tablet P is, almost literally, less than the sum of its parts. Two 5.5-inch displays don’t make an 11-inch tablet, a clamshell design doesn’t make a a thick device thinner, and the addition of lots of Sony software and tweaks doesn’t make Honeycomb an easier pill to swallow. Combine that with a  $399.99 on-contract price at AT&T (and nowhere else, for the moment) and you’ve got an interesting experience that doesn’t justify a large cost and commitment. The one exception is if you absolutely love PlayStation games, and can live with the relatively small library in Sony’s PlayStation Store.

Gameloft plans bigger 2012, going for in-app purchases and social features for all 2012 games

Gameloft is one of few companies that qualifies as a top-tier game publisher in the Android realm, and it looks like they’ve got big plans for all of their upcoming games. Plans of a very specific nature: PocketGamer reports that Gameloft will be placing in-app purchases in every game it releases for the remainder of the year, on every platform, for both smartphones and tablets. The company made the announcement during its financial report, adding that all its upcoming games will also have social elements.

In-app purchases are basically the downloadable content (DLC) of the mobile world, and they’re a polarizing subject to be sure. Essentially operating on a “freemium” model, most games with in-app purchases are free, but require small payments to add new levels or get otherwise unobtainable items. Many games allow you to advance at an accelerated pace with purchases, such as exchanging small amounts of real money for in-game currency. Some of the most popular games on Android, iOS and Facebook operate in this manner and are extremely profitable. A good example from Gameloft’s stable is The Oregon Trail: Settler, now #36 in the list of the most popular free games on the Google Play Store.

Social additions are a mixed bag as well. Many games will connect to users’ Twitter or Facebook account to send out automatic updates on the players; progress and achievements are delivered to friends and followers (often with maddening frequency). Search Twitter for “achievement” and you’ll find millions of nearly identical auto-tweets from whatever games are trending at the moment.

For better or worse, Gameloft seems to be adopting the driving strategy of one of its biggest rivals, Zynga. Plenty of players and pundits don’t appreciate this move towards microtransactions, but there’s no arguing with the money it’s bringing in. Just a few of Gameloft’s upcoming titles are The Dark Knight RisesIce AgeThe AvengersThe Amazing Spider-ManMy Little PonyLittlest Pet Shop and Men in Black III. 

HTC Sense 4.0 details emerge before Mobile World Congress

Like it or not, custom manufacturer skins are here to stay. That said some are better than others, and HTC’s Sense UI has emerged as one of the more mature and usable options, even garnering its fair share of fans. HTC is expected to reveal the fourth version of Sense with new hardware at Mobile World Congress next month, but PocketNow allegedly got a look at the changes before prime time. They came away impressed, and noted some radical – and in many cases welcome – changes.

First and foremost: the homescreen can finally function in landscape mode without any hacking or tweaking. This is a feature that is bafflingly absent form almost all stock phones (save QWERTY sliders) and is often inserted by modders and aftermarket ROM developers.  Sliders and icons go with a slate gray look instead of the current glossy black, and the sometimes obtrusive icons are augmented and in some areas replaced with text. The task switcher is similar to the card system found on stock Ice Cream Sandwich, but uses a 3D effect like the current Sense carousel.

The lockscreen gets a makeover with a more straightforward notification system, reportedly aping the iPhone 4 and 4S. (Careful, HTC – Apple’s lawyers are running amok, and will certainly be looking for easy targets.) PocketNow reports that HTC plans for all of its devices to use capacitive physical buttons, not on-screen buttons as was assumed to be standard for Ice Cream Sandwich phones. Some hardware will move to a three-button layout even so. A new guest mode allows you to lock all private data and apps to allow a friend or acquaintance to borrow your phone for a quick call or search.

Sense’s other affected programs like email and the web browser get incremental updates, and the later notably has a reader mode saved page function. Beats will be a universal feature with support for plugins from third-party apps, and DropBox is included with some integration with the rest of Sense’s custom applications. Take all of this as rumor at the moment: none of it is official in any way. We should be able to confirm or deny all of the above information in Barcelona in late February.

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